Patch Notes – August 11th, 2016

Landing Page Forums Game Updates Patch Notes – August 11th, 2016

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    PATCH NOTES: 8/11

    -WARNING: Data wipe incoming on Aug. 23rd! All players that have played during testing will recieve a gifted character on the game’s full release!
    – Zone 5 Unlocked (North west side of Factoria extending into the snow)
    – The Portal of Chaos has opened in the desert!
    > Fight in a biweekly leaderboard showing who the strongest warriors are.
    > Each consecutive battle becomes harder and gives you more points.
    > If it becomes too hard, you can reset battle difficulty and keep earning more points.

    – You can now watch ads to reduce factory timers. Watch one every 4 hours for each slot. Only do it if you’re bored and want to help us out a bit!
    – Balanced the Core cost to rush constructions

    – Durability and DPS now factors in stats coming from items.
    – Items have a few renames that make more sense (Emblem of War = Emblem of Awareness)

    – Fixed a scaling issue with the new card unlocked animation.

    – Tiger I’s Fortress ability particles are now 4 rotating red shields instead of the old fire.

    Still broken:
    -Lieutenant level does not always update after leveling in a battle.
    -Audio cuts out when you get notifications or calls.

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