New Status Update: Factory

Hi, this is Kevin,


I am here to introduce a new system that we are currently working on that will govern how you can get new tanks. New tanks can be obtained through Factory which allows you to build tanks using resources that you have collected through battle and your resource tiles. Initially, you start out very limited slots to build these tanks. However, as you progress, you will have chance to obtain additional factory slots to get better tanks for your army! Well that’s it for today.

Hope you all have good week and I’ll be back Friday.

Con Ja Nai public testing

Hi all! This is Kevin. I am happy to announce that we have our first on site public alpha testing! We are thankful for University of Michigan Anime Club for hosting Con Ja Nai where we will be holding the testing. If you are in the area and want to participate, check us out in the game room. I hope to see you there. If you cannot make it, don’t fret, we will have more ways for our fans to check the game out before release.

2nd week of March-1

Hi All! This is Kevin. Although I don’t have many cool videos to show off, we are starting to get a very close approximation of our combat system. We are currently focusing on making the game fun and interesting where every unit and every move that you make has impact.

Furthermore, we will be having first public demonstration at Con Ja Nai which is an event held at the University of Michigan Ann Arbor in the Martin Luther King Building on Saturday the 14th. So if you are in the area, come check us out! I will also be there to talk to you all.

See you all friday!

Collecting Logo design ideas! _(:з”∠)_

Hi everyone, this is Ni the designer. So beside working on UI assets for Armor Blitz, I’m also thinking about the logo these days. After sketching out some ideas and playing around with the type faces, here are some “candidates” .

Idea 1: Showing the logo with a tank girl’s head shot as background. Since forming parties and fighting with different tank girls is the most interesting part of the game, I feel a figure in the background is the best way to convey this message. The long and floating hair looks like fire which indicates “war” and “fire”.

Idea 2: Showing the logo with a tank shooting from the left. Although this one doesn’t indicate any “moe” or “tank girl” elements in the game, it clearly makes people know this game is about tanks. I like how the tank is shooting from left thus creating a divider between the logo texts.

So, more ideas should be coming soon! Reply below and let us know if you have some ideas to share with us! You may see your ideas become part of the logo! 😀


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First march post from programmer

Hi all. I hope everyone is having good first week of March.


Although I have no new interesting bits of information, here’s some unrealistic deck that I was working with which involves all Maus and Wespe. Wespe allows AOE damage while Maus has very high defense and comes with an Ability called “Super Fortress”

I hope everyone has a good week and I’ll be back on Friday! See you all soon!

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