It’s finally happening! We’ve been waiting awhile to make this announcement, and the whole team is VERY excited say we’re on Square Enix Collective’s homepage! If you don’t know already, The Collective is an indie accelerator program hosted by Square Enix London to help independent developers get feedback on their games. Over a one month campaign, users will be able to vote on the game’s page to show their support. They are featuring us for a month to gain feedback about the game, and it’s a great chance to spread the news of our development progress.
For New Visitors:
Thanks for checking us out! Most of our information about the game is located on the Square Enix Collective page, where you can vote, participate in a poll, and leave comments. We take all feedback on that page very seriously. It’s your chance to shape the direction of our game! If you want more information or media to look at, we have some in our Press Kit. It’s made for the press, but also great as a central location to congregate all of our information.
Thanks for sticking around. All of the members that participate on our social media help to keep us sane. We are normal people after all! If you were looking for a chance to support our game, this is the first event where you can do so. Drop a “YES” vote for us on the Square Enix Collective page, and feel free to leave a comment. We appreciate the dedication that you all show, and we are just as focused on making the game you all want to play. Talk to us! There’s tons of avenues where you can reach us:
Hi everyone! I’m David and this is my first major post here. When I first setup the website several months ago, I put up the very first post to introduce our game and make sure things are running smoothly. Since then, I’ve been doing a lot of behind the scenes work in all departments: coding, prototyping, website maintenance, and writing. Now that Summer is in full swing, I’ll be posting more often and sharing our progress alongside my other team members.
Today, I want to bring up an interesting topic in the field of game development: pre-release testing. This has existed as an industry standard since the inception of the game development industry. For major companies — such as EA, Blizzard, and Nexon — live play testing is a crucial part of their development process. This takes the form of onsite testing for live feedback, and online build releases to a wider selected audience. The purpose of this is clear: to find out if the game is truly fun. It’s easy for developers to be clouded in their own judgment and possess a deeply immovable bias due to their own views. It’s the same reason a mother can love her children no matter how they change. A developer’s game is their baby.
We absolutely need outside opinions to push us out of the sphere of circular thinking. After all, we aren’t making the game for ourselves. It’s for you, the wider audience. As a potential player, it’s vital to voice your opinion about things you dislike so that the developers can try to fix it. Although this doesn’t always help in the case of negligent publishers, indie studios like us will be more than happy to oblige.
How can you help?
Armor Blitz is currently going through some heavy internal testing to improve our core gameplay. After asking friends about their thoughts so far, we’ve found that the game had only achieved a small portion of its potential. With that in mind, we are working on improving everything we can right now! From the UI and art, to the core gameplay and optimization, we are doing our best to test our hearts out.
Eventually YOU can play a role in this process as well. When we reach the point of alpha testing in the near future, keep an eye out for our announcements. You can help shape our game, and have a part in the development process by partaking in limited release alpha builds.
I am here to introduce a new system that we are currently working on that will govern how you can get new tanks. New tanks can be obtained through Factory which allows you to build tanks using resources that you have collected through battle and your resource tiles. Initially, you start out very limited slots to build these tanks. However, as you progress, you will have chance to obtain additional factory slots to get better tanks for your army! Well that’s it for today.
Hope you all have good week and I’ll be back Friday.
Hi all! This is Kevin. I am happy to announce that we have our first on site public alpha testing! We are thankful for University of Michigan Anime Club for hosting Con Ja Nai where we will be holding the testing. If you are in the area and want to participate, check us out in the game room. I hope to see you there. If you cannot make it, don’t fret, we will have more ways for our fans to check the game out before release.
Hi All! This is Kevin. Although I don’t have many cool videos to show off, we are starting to get a very close approximation of our combat system. We are currently focusing on making the game fun and interesting where every unit and every move that you make has impact.
Furthermore, we will be having first public demonstration at Con Ja Nai which is an event held at the University of Michigan Ann Arbor in the Martin Luther King Building on Saturday the 14th. So if you are in the area, come check us out! I will also be there to talk to you all.