Happy Spring, Blitzers!
This update is a few days late, so apologies for that. Some of you have noticed that we’ve been sort of slow in updates, and that’s because of how busy we’ve been! Because of our scheduled alpha testing date, we need to have a public build ready, and that means doing lots of clean up work to make sure the game is playable for non-developers. If you’ve seen other games’ dev builds… they can be pretty messy! In this letter, we’ll recap everything from the past month along with our plans for the future.
Last month we put out the third Armor Blitz Adventures comic featuring the Thor and her chuunibyou aspirations. She read about all the powers of the mighty Norse god, and thinks she can handle it too! If you haven’t seen it yet, go here!
There have also been a few redraws of old characters, done by Tenmuki. It’s a pleasure to have her on the team! The changes are a huge improvement for each character. You may not know this, but all of our old characters had no feet! Their art ended above the knee, so it could fit into the card. Nowadays, we make sure to create the full body even if it’s not needed in the game. It gives us more versatility and looks better outside of the game. Here’s a comparison to see how they’ve changed!
We will continue to slowly redo some of our older arts with better ones. Out with the old, and in with the new!
So I mentioned that the programming was our biggest hurdle right now. Some of the things we are currently developing include:
- Push notifications – so we can send timed reminders to your device
- Analytics server – to track progress and report bugs
- Patching server – so we can update files without a complete redownload
- Text system overhaul – We are using a new text system now for sharper fonts, more versatile effects, and more optimization
In addition to those, we are constantly squashing bugs as always. In the coding world, there’s a saying that when you fix one bug, something else breaks. It’s not THAT bad… but there is some merit in that statement.
What to Expect
As you can tell, there’s a lot on our plates. In terms of business stuff, we did hit a huge milestone of officially incorporating! So we are an actual business under the eyes of American law – so official! Plenty of paperwork to sign there, but it’s important so that we as a team can continue to grow and make games under the Gaudium company name. We’re still the same old team of 5 volunteers, but with a much brighter future ahead.
Like mentioned in February’s update, we’re trying to get a closed alpha build done by the third week of March… that’s very soon! It will just be a small handful of random picks from our mailing list, and some of the fans that have followed our project the longest. You will get personal instructions on how to help on March 21st!
Until next time, keep cheering us on!