Patch Update & Future Roadmap

  1. Type 64
  2. Patch Notes
  3. Future Development Roadmap

Hey Generals,

I hope everyone was able to get a good swing at the Chinese New Year Event. Meiling, Hong, and Xifeng all had a wonderful time in the limelight. Hong and Xifeng are both retiring after the event to take a break (maybe next year?), but Meiling is here to stay. She will still remain in the 1% section with the other Tier 5 units.

Joining her will be the all-new Republic of China light tank, Type 64. Her name is Lin, and though she looks a lot like the U.S. Hellcat, she’s nothing like her! Below is a small snippet of her history, courtesy of Wikipedia.

The Type 64 (TL64, Chinese: 六四式) is the designation of two distinct Cold War-era light tank projects of the Republic of China Armed Forces, in service from 1975. One being a hybrid of the M42 Duster and M18 Hellcat and the other an indigenous copy of the M41 Walker Bulldog, both Type 64s were intended as a cavalry tank to complement the existing M41 light tanks and to support the heavier and more-powerful M48 Patton medium tanks already in service with the ROCA.

In addition to her, we’ve got a few minor balance changes you can read in the patch notes below.


Patch Notes

New Unit:
– Type 64, Lin – Tier 5 Light tank

Balance Changes:
– Type 62 Movement Speed reduced to 6 from 8
– Hellcat Movement Speed reduced to 7 from 8

Abilities:
– Autoloader duration increased to 8 seconds
– Cover Fire ability initial cooldown reduced to 1
– Focus Fire ability initial cooldown reduced to 1
– Focus Fire Lvl. 5 ability increased range to +70% and damage increased to +35%

Improvement:
– While patching, if your connection gets interrupted then it will automatically try to reconnect.


Future Roadmap

Content patching in Armor Blitz has been slower these past few weeks and will continue to be so for the next month. We know it’s been slow, and the team of Rachel, Evie, and Natalia are still waiting at Devonis to move forward. But before we can get that out there, we have some huge systematic changes occurring in the back. We want to implement highly requested features like Guilds, PvP, Raids, and new Construction systems. But the one thing that has been holding us back so far, is our own code structure.

Armor Blitz was never intended to be an online server enabled game, when we first conceived of it 2 years ago. Nor was it supposed to be as big of a project as it is now. But with the amount of support from everyone, and the ambition of our own team, we wanted to grow it into something that could compete with Triple-A studios. With our tiny team and rag-tag budget, we pushed forward and delivered as quickly as possible to prove Armor Blitz could do it. But it came at a cost – our code was messier and wasn’t a good enough foundation for the future scalability of the game. Our save system is clunky, and loading speeds slower than it should be. User’s data is currently split between server and client, which is not an optimal model. Basically, we had to refactor a LOT of code.

So that’s what we’re doing right now. Kevin and I are dedicating our full programming force to overhauling the core systems to be handled completely server-side. This means Armor Blitz can have:

  1. Anti-hack protection
  2. Stable data saving, so less lost tanks or mailbox items
  3. Faster loading speeds for all screens
  4. Online capabilities and interactions
  5. No downtime patching

Sounds pretty awesome right? We think so too. That’s why we’re willing to slow down on other content production and focus on optimizing the base of our service, to make it better than ever. We expect to finish this overhaul by the end of February, in-time for us to begin iOS and maybe even a web build. In the meantime, we are still making new tanks and villains in preparation. It’s full speed ahead from there on out.

I thank you all for reading this far and staying up-to-date with our development progress. It means a lot to us, and we will continue to work hard to fulfill your tank girl dreams.

-David, Umbrare

P.S. dabbling with voice actors!

Jan 17th Event Update!

Happy Chinese New Years everyone!

I hope everyone got a chance to get the Katyusha, ASU-57 (smol Polina), and PT-76! They are wonderful additions to any team. Now that the event is over, we can move onto the next big thing… Chinese New Year! We are celebrating with new tanks and event.

Remember how HQ wanted you to collect those silly Jingle Bells? Well Chinese Lanterns are all the rage now! To decorate the Headquarters building in time, they need all deployed platoons to find as many Lanterns as possible… and they will reward you kindly for them. Check out the full rewards list in-game. Key milestones:

  • 1500 Lanterns = Type 62, Hong
  • 3000 Lanterns = WZ-111, Xifeng

Unit Locking is in!

Check out the new feature everyone has been wanting – unit locking! Press the little lock icon in the top right corner of a unit’s detailed screen. As long as they have the lock symbol on them, you can’t recycle or scrap them in Upgrading and Recycling.


PATCH NOTES!

Read up on the patch notes below. There were balance changes too, so read up on those!

PATCH NOTES: 1/17

New Years Event:
-WZ-111, Xifeng
-Type 62, Hong
-Type 59, Meiling
-Collect Lanterns to earn rewards from HQ. Hong and Xifeng are both attainable!
-Meiling has a higher drop rate in Recruitment and Construction. This is your chance to get her!

Balance Changes:
-Katyusha’s Rocket Barrage ability damage reduced from 400% to 250% per rocket. Don’t worry, she’s still really strong.
-Tiger II’s Accuracy increased from 76% to 100% to match other heavy tanks in class.
-T30 Penetration increased to 40, Range increased to 12, Crit Rate increased to 5%

Bug Fixes and Minor Improvements:
-Enemy AI doesn’t deploy into negative gears anymore. This leads to different AI behavior, which can sometimes be more difficult!
-Small visual and audio improvements


Enjoy the event, and best of luck!

-David
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Jan. 3rd Bug Fixes and Balance

Happy New Years, courageous Generals! I hope you’ve all enjoyed the holiday season as much as I have.

The Armor Blitz Christmas event is STILL GOING ON until Jan. 17th! If you haven’t nabbed the PT-76, ASU-57, and Katyusha yet, then keep on fighting those battles. There’s a whopping two weeks left to gather the Jingle Bells. Why does Headquarters even want these silly things? And why are they littering the Corrupted continent of Factoria? We may never know.


PATCH NOTES!

Today’s patch is small and addresses some of the bugs and balance issues we’ve heard in the recent weeks.

Balance Changes:
– Centurion Mk1 cost reduced to 4
– Centurion Mk5 cost reduced to 4

Tier 4 – 5 Artillery Units Damage Buffed:
– SU-14-1
– M40
– M12
– S-51
– T-92

Bug Fixes:
– S-51 now has the High Explosive Shell description
– Daily Awards not showing up in mailbox is fixed (please report if it still happens).
– Pausing exploit is fixed to prevent players from damaging enemies while paused


Next patch will conclude the Christmas event… but will also bring in a new one. Any guesses?

-David (Umbrare on Discord)
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Dec. 15th Christmas Patch

Jingle Bell
Jingles all the way.

It was just a week ago that we had our Winter Patch. Along with the changes that were made there, it laid out the infrastructure for us to put up our Christmas Event! For the next 3 weeks, you’ll have the opportunity to collect these wonderfully festive bells throughout every map battle. Headquarters has a desperate need to accumulate thousands of these, for some reason. So along the way, they will reward you for every Jingle Bell you collect. Get Resources, Blueprints, Items, and NEW TANKS!

The rewards along the way are THREE 5-STAR UNITS! That’s right. Just for playing Armor Blitz and accumulating these silly Jingle Bells, you can be the proud owner of these brand new Soviet vehicles:Polina

  • PT-76, Maya
  • ASU-57, Polina
  • Katyusha… Katyusha

There were some bugs we fixed too, such as the missing ads in your region. So now you can speed up your construction projects again! Read the rest of the patch notes below.


PATCH NOTES!

This is a very character heavy patch. 7 new Soviet units are added and collectable within Construction and Recruiting. The exception is the PT-76, ASU-57, and Katyusha which are only attainable through the Holiday event. After the event ends, they will be moved to Recruiting as well. Get out there and rescue them all! This is truly a Russian winter!

New Units Added:
– PT-76, Maya (T5)
– ASU-57, Polina (T5)
– Katyusha, Katyusha (T5)
– SU-100, Kristina (T4)
– IS-3, Alyona (T5)
– T-44, Larissa (T5)
– S-51, Zoya (T5)

New Features:
– New CHRISTMAS EVENT! Collect the Jingle Bells by fighting non-Portal battles. Rewards are given at certain milestones. You can explore the full list of 20 rewards in the Missions screen.
– Reserves cap is expandable to 150 units now. Press the plus icon in the Army Screen. 5 slots cost only 25 Cores.

Bug Fixes:
– Ads are fixed (sort of). The service provider still seems to be running out of ads, but the functionality should work when they are available.
– Fixed the bug in which mailboxes would have a false notification flag. You should be able to collect the missing daily reward now if this happened to you!
– Minor visual improvement to the Missions screen.


Have a very Happy Holiday, everyone. Thank you for sticking with Armor Blitz and being a wonderful part of our community. Next post will be in 2017 🙂

-David (Umbrare)
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Dec. 14th Winter Patch

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Hello, Generals! (Especially new visitors coming from the in-game banner)

Armor Blitz hasn’t undergone a patch in a whole month, so it’s been awhile since one of these posts were made. Thank you everyone for being patient and waiting for us! It’s been a hectic last month due to our feature on Google Play’s New and Updated list. That’s part of the reason we skipped our normal biweekly patch, so we could make sure the featured build was stable for newcomers. That also means that there is 2 patches worth of content: this update is bringing huge changes to balance and infrastructure. Key features include the News Popup, Daily Calendar + Missions, and new story content.

You can also have fun chatting with Mandy during the patching. This is a little experimental thing I did for fun, but it only shows up while she’s patching up your game 🙂

mandycircleCommunity

Do you use Discord, or want to chat with passionate players and developers? Then stop by our channel here! We even have some awesome roleplayers creating their own rendition of the Armor Blitz world. You’ll learn a lot about the lore of Factoria, Valhalla, and more.


PATCH NOTES!

Read up on all of the changes below, to stay informed! Also, prepare yourselves for even more content next week, when we roll out our holiday characters, Christmas event, and more improvements. PLUS, you can stay up-to-date in game through our daily “News from HQ” now.

New Units Added:
-Centurion Mk5, Catriona

New Features:
-Daily Missions added : Complete these tasks each day to earn more resources and Cores. (The old daily 5 Cores has been replaced with this)
-Daily Log In Calendar : Log in for 28 days in a row and get a random Tier 5 unit! Winning has never been so easy.
-News From HQ at launch, so you can stay up to date with the latest news.
-Cores can now be traded for Oil and Currency.
-Loyalty bonuses in Recruitment now. Every unit you recruit in the Store adds +1 Loyalty, which you can trade in for Tier 5 units.
-Push notifications are finally active again to give you reminders about your resources. This is toggleable in the Settings menu.
-Scouting gives units experience based on time deployed.
-Lt. Natalia art remade by Ellsat
-While you patch, have a chat with Mandy!

New Story Zones:
-Zone 6, Glacier Coast is now open
-2 New Bosses to encounter in the new region
-New enemy turrets added: Crystal Shard and Scarab

Balance:
-Currency gains increased throughout all battle maps. Now you won’t have to worry about penny pinching those coins!
-Metal cap is removed.
-Oil can overflow when you collect from the Mailbox, Store, and Scouting. However, if you are overflowed then you can’t collect from oil nodes.
-Artillery type units shells’ impact zones are now affected by Accuracy.
-Cover Fire and Focus Fire ability now buff damage in addition to their previous range buffs.
-Aegis ability (Maus and AMX-40) is now usable only once per battle.
-Portal of Chaos turrets adjusted and enemy commander changed to Blight.
-Moved the Tiger(P) and AMX-40 to 4% drop rate in Shop Recruiting.

Optimization:
-Map loading speed is vastly improved! All tiles should load within a couple seconds at the most.

Bug Fixes:
-Sakura (Type 3 Ho-Ni) did some training at the shooting range. Her Crit Multiplier is now 80% from .5%!
-Reserves screen uses page flips now instead of scrolling. This will reduce loading times, and will be rolled out to other screens as well.


Oh and we changed the game icon to Yuliya, the T-62 because Russian bias. Prepare yourselves, for Winter.

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-David (Umbrare)
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