Dec. 15th Christmas Patch

Jingle Bell
Jingles all the way.

It was just a week ago that we had our Winter Patch. Along with the changes that were made there, it laid out the infrastructure for us to put up our Christmas Event! For the next 3 weeks, you’ll have the opportunity to collect these wonderfully festive bells throughout every map battle. Headquarters has a desperate need to accumulate thousands of these, for some reason. So along the way, they will reward you for every Jingle Bell you collect. Get Resources, Blueprints, Items, and NEW TANKS!

The rewards along the way are THREE 5-STAR UNITS! That’s right. Just for playing Armor Blitz and accumulating these silly Jingle Bells, you can be the proud owner of these brand new Soviet vehicles:Polina

  • PT-76, Maya
  • ASU-57, Polina
  • Katyusha… Katyusha

There were some bugs we fixed too, such as the missing ads in your region. So now you can speed up your construction projects again! Read the rest of the patch notes below.


PATCH NOTES!

This is a very character heavy patch. 7 new Soviet units are added and collectable within Construction and Recruiting. The exception is the PT-76, ASU-57, and Katyusha which are only attainable through the Holiday event. After the event ends, they will be moved to Recruiting as well. Get out there and rescue them all! This is truly a Russian winter!

New Units Added:
– PT-76, Maya (T5)
– ASU-57, Polina (T5)
– Katyusha, Katyusha (T5)
– SU-100, Kristina (T4)
– IS-3, Alyona (T5)
– T-44, Larissa (T5)
– S-51, Zoya (T5)

New Features:
– New CHRISTMAS EVENT! Collect the Jingle Bells by fighting non-Portal battles. Rewards are given at certain milestones. You can explore the full list of 20 rewards in the Missions screen.
– Reserves cap is expandable to 150 units now. Press the plus icon in the Army Screen. 5 slots cost only 25 Cores.

Bug Fixes:
– Ads are fixed (sort of). The service provider still seems to be running out of ads, but the functionality should work when they are available.
– Fixed the bug in which mailboxes would have a false notification flag. You should be able to collect the missing daily reward now if this happened to you!
– Minor visual improvement to the Missions screen.


Have a very Happy Holiday, everyone. Thank you for sticking with Armor Blitz and being a wonderful part of our community. Next post will be in 2017 🙂

-David (Umbrare)
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Dec. 14th Winter Patch

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Hello, Generals! (Especially new visitors coming from the in-game banner)

Armor Blitz hasn’t undergone a patch in a whole month, so it’s been awhile since one of these posts were made. Thank you everyone for being patient and waiting for us! It’s been a hectic last month due to our feature on Google Play’s New and Updated list. That’s part of the reason we skipped our normal biweekly patch, so we could make sure the featured build was stable for newcomers. That also means that there is 2 patches worth of content: this update is bringing huge changes to balance and infrastructure. Key features include the News Popup, Daily Calendar + Missions, and new story content.

You can also have fun chatting with Mandy during the patching. This is a little experimental thing I did for fun, but it only shows up while she’s patching up your game 🙂

mandycircleCommunity

Do you use Discord, or want to chat with passionate players and developers? Then stop by our channel here! We even have some awesome roleplayers creating their own rendition of the Armor Blitz world. You’ll learn a lot about the lore of Factoria, Valhalla, and more.


PATCH NOTES!

Read up on all of the changes below, to stay informed! Also, prepare yourselves for even more content next week, when we roll out our holiday characters, Christmas event, and more improvements. PLUS, you can stay up-to-date in game through our daily “News from HQ” now.

New Units Added:
-Centurion Mk5, Catriona

New Features:
-Daily Missions added : Complete these tasks each day to earn more resources and Cores. (The old daily 5 Cores has been replaced with this)
-Daily Log In Calendar : Log in for 28 days in a row and get a random Tier 5 unit! Winning has never been so easy.
-News From HQ at launch, so you can stay up to date with the latest news.
-Cores can now be traded for Oil and Currency.
-Loyalty bonuses in Recruitment now. Every unit you recruit in the Store adds +1 Loyalty, which you can trade in for Tier 5 units.
-Push notifications are finally active again to give you reminders about your resources. This is toggleable in the Settings menu.
-Scouting gives units experience based on time deployed.
-Lt. Natalia art remade by Ellsat
-While you patch, have a chat with Mandy!

New Story Zones:
-Zone 6, Glacier Coast is now open
-2 New Bosses to encounter in the new region
-New enemy turrets added: Crystal Shard and Scarab

Balance:
-Currency gains increased throughout all battle maps. Now you won’t have to worry about penny pinching those coins!
-Metal cap is removed.
-Oil can overflow when you collect from the Mailbox, Store, and Scouting. However, if you are overflowed then you can’t collect from oil nodes.
-Artillery type units shells’ impact zones are now affected by Accuracy.
-Cover Fire and Focus Fire ability now buff damage in addition to their previous range buffs.
-Aegis ability (Maus and AMX-40) is now usable only once per battle.
-Portal of Chaos turrets adjusted and enemy commander changed to Blight.
-Moved the Tiger(P) and AMX-40 to 4% drop rate in Shop Recruiting.

Optimization:
-Map loading speed is vastly improved! All tiles should load within a couple seconds at the most.

Bug Fixes:
-Sakura (Type 3 Ho-Ni) did some training at the shooting range. Her Crit Multiplier is now 80% from .5%!
-Reserves screen uses page flips now instead of scrolling. This will reduce loading times, and will be rolled out to other screens as well.


Oh and we changed the game icon to Yuliya, the T-62 because Russian bias. Prepare yourselves, for Winter.

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-David (Umbrare)
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November 15th Patch Notes

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Hello Generals!

The first couple weeks have passed by since the US release and we’re super stoked to see more and more people enjoying Armor Blitz! But that’s no excuse to slack off — we’ve continued to work on improvements and new characters to release into the game. This includes various bug fixes, some in-progress content, and balances. Patch notes will detail everything below!

If you haven’t done so already, please go to Google Play and review our game! A higher rating means more people will be able to see the game and join! Also, if you want to know about our various social media and fan groups, here’s a quick and easy list for you!


PATCH NOTES!

Because we are more weary of bugs now that the game is fully released, our primary focus is really testing content before it comes out. Hopefully, everything goes by squeaky clean! There are no new features this patch besides the tank detail screen being activatable on the Research Lab now. Just click a unit you were curious about to see their Lvl 50 stats. Besides that, there’s a lot of clarity issues and bug fixes.

New Units Added:
-Chi-Ri, Asami
-FV214 Conqueror, Cerys
-Jagdpanther, Victoria 
-SU-76M, Vanissa
-Maus and AMX40 added to 1% drop table in Recruiting.

Balance Changes:
-Portal of Chaos oil cost has been halved.
-Tiger II now has Fortress Lv. 5 ability.
-Tier 5 Research Lab costs decreased from 4000 BP -> 3000 BP

Bug Fixes:
-The elusive T-35 bug causing battles to freeze should now be fixed!
-Loading screens have been adjusted to fit more resolutions. 4:3 tablet users should have a better experience now!
-Portal of Chaos victories will now show the Blueprint award.
-Google Play Achievements implemented
-The game will no longer ask for Contacts permissions for new users


Fight on, Generals. And don’t let the Corruption take your soul.

-David
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April/May Update

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Hi there, Blitzers!

You’ve probably noticed this by now, but there was a mysterious absence of news posts in the last month! We’re sorry about the absence on our blog, but hopefully you’ve been able to keep up with our new art reveals on Facebook or Twitter. Our team was very busy transitioning into a new work environment and taking feedback from our first stage of closed alpha testing. We’ve gotten quite a lot of feedback, and after we fix the crucial bugs and issues, we will roll out another wave of invites.


Summer Speed Up

Despite your best impressions, the team creating Armor Blitz is partially made up of students and April was final exam time. That is the biggest reason for the temporary slow down in patches and the missing blog post! However, now that summer has arrived, we’ll be working full-time and rolling out features at unreal speeds. I hope you guys are ready… because there are some huge changes coming to our UI (Army Screen + Factory interactions were poorly optimized), as well as alterations to the combat visuals. Our goal is to make things clearer for the player and more interactive than it is now.

Oh – and we have a lot of bugs to fix. Thank you to all of you who hammered away at our game and made sure our alpha build was torn apart. It’s all part of the development cycle!

Source: Parks and Recreation – NBC

Say Cheese!

Although our programming was slow, that didn’t slow down our art progression. We’ve been getting a lot of reworks done to bring our older characters up to par. I’m sure you can take an educated guess on this one.

Say Cheese!

(Usually we show the armament… but the head is just fine in this case!)


Fan Art Feature

One of the things we’ve been super proud of is the spectacular displays of artistry that fans and artists have conjured up. Take a look at some of the following creations that were inspired from our lovely Armor Blitz characters — and keep the creative juices flowing!

http://terrainakka.deviantart.com/

Armorblitz: Crusader (fanart) by TerrainAKKAChibi SU-14 (top) and Crusader (bottom) fan arts by TerrainAKKA (AYA)

http://kiri-rxrai.deviantart.com/

Jagdtiger action pose! By: kiri-rxRai

http://shirohtakashiya.deviantart.com/

 

Matilda II under fire by Shirohtakashiya

Panzer IV cosplay

We were stunned to see this Panzer IV cosplay from our fan, Alex. Thanks for letting us share!


 

Got something you want to share as well? Tweet at us, Facebook message us, or post directly to our deviantart page!

That’s all for now. Stay tuned, and keep Blitzing!

 

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March Update – Crunch Time

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Happy Spring, Blitzers!

This update is a few days late, so apologies for that. Some of you have noticed that we’ve been sort of slow in updates, and that’s because of how busy we’ve been! Because of our scheduled alpha testing date, we need to have a public build ready, and that means doing lots of clean up work to make sure the game is playable for non-developers. If you’ve seen other games’ dev builds… they can be pretty messy! In this letter, we’ll recap everything from the past month along with our plans for the future.


Art Recap

Last month we put out the third Armor Blitz Adventures comic featuring the Thor and her chuunibyou aspirations. She read about all the powers of the mighty Norse god, and thinks she can handle it too! If you haven’t seen it yet, go here!

Small Thor

There have also been a few redraws of old characters, done by Tenmuki. It’s a pleasure to have her on the team! The changes are a huge improvement for each character. You may not know this, but all of our old characters had no feet! Their art ended above the knee, so it could fit into the card. Nowadays, we make sure to create the full body even if it’s not needed in the game. It gives us more versatility and looks better outside of the game. Here’s a comparison to see how they’ve changed!

M2A4:

M2A4 Rework

IS2:

IS2 Rework

We will continue to slowly redo some of our older arts with better ones. Out with the old, and in with the new!


And Programming…

So I mentioned that the programming was our biggest hurdle right now. Some of the things we are currently developing include:

  • Push notifications – so we can send timed reminders to your device
  • Analytics server – to track progress and report bugs
  • Patching server – so we can update files without a complete redownload
  • Text system overhaul – We are using a new text system now for sharper fonts, more versatile effects, and more optimization

In addition to those, we are constantly squashing bugs as always. In the coding world, there’s a saying that when you fix one bug, something else  breaks. It’s not THAT bad… but there is some merit in that statement.


What to Expect

As you can tell, there’s a lot on our plates. In terms of business stuff, we did hit a huge milestone of officially incorporating! So we are an actual business under the eyes of American law – so official! Plenty of paperwork to sign there, but it’s important so that we as a team can continue to grow and make games under the Gaudium company name. We’re still the same old team of 5 volunteers, but with a much brighter future ahead.

Like mentioned in February’s update, we’re trying to get a closed alpha build done by the third week of March… that’s very soon! It will just be a small handful of random picks from our mailing list, and some of the fans that have followed our project the longest. You will get personal instructions on how to help on March 21st!

Until next time, keep cheering us on!

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