March 7th Development Update

Hey Generals,

The month of February is long over, and with it our Valentines event too. It was the longest event yet, with a whole 4 weeks to gather 8,000 Hearts. The rewards included the Valentine X tank and delicious Emblems of Delight. If you didn’t get a chance to get these Tier 5 Damage items, then you’re out of luck. It’s finally time for a break between events. You won’t have to worry about grinding for items for the next few weeks. I appreciate everyone making such a wonderful effort.


Development Update

Although there was a small patch today to take down the event, we didn’t add any new features (I know, very sad ;_;) . The overhaul is still in full effect, and we’re still revamping the entire code base into a more scalable engine for future content. You probably won’t see a lot of the changes on the surface (besides optimizations and speed), but pretty much the entire game has been rewritten so far.

In the last patch notes on Feb. 7th, I already listed a few of the features that would be made possible with a completely server-run model. Currently, what our new code supports is: exchangeable Lieutenant avatars, multiple army decks, sortable unit screens, tiering up units/items, and DPS factoring into scouting runs. On top of that, we will have more tools to create new content and update the game on the fly. If there’s a bug in a unit’s stats, we can fix it extremely fast. Plus, we already shared the new main menu layout on social media.

I know there’s a lot of bug reports that we’ve gotten in the past month. I appreciate everyone’s diligence in reporting these to us: thank you! They should all be fixed with the overhaul, because right now slowing down to fix old code is not worth the time when the sun on the horizon is so close.

… Pretty much us right now.

So… when is it coming?

Last time we gave an optimistic time estimate (which was late March), for when this big patch would come out. Unfortunately, that’s not looking like reality right now. The reason we have to push back the deadline a bit is due to research on alternate platforms. The biggest challenge at this point is making sure multiple platforms can be updated at the same time and keep user data in sync. We also have to make sure all users can play with each other, no matter what platform and location. Our technical overhaul is also making this possible since we are rewriting so much of the code anyways.

For now, there’s no concrete time on when the big update is coming. But – it will be worth it, I promise!


In the meantime,

Have a preview of some content in the pipeline. See if you can guess these characters (the third one is already spoiled)!

Keep hanging out in Discord and gamble some flowers with NataliaBot. Lots of wonderful community members group up for games, share tank history, and post memes rampantly. Come and join the fun!

All the best,

David (Umbrare)

February 7th Patch – Valentine’s Event!

Hey Generals,

This week we’re opening up our third event in honor of Valentine’s Day! After HQ had a wonderful Lantern festival with all of the lanterns gathered by players, it’s time for some new festivities to take place. The most lovely time of the year, February calls for chocolate and gifts to show your affection. In Armor Blitz, gather Hearts throughout the map AND in Portal of Chaos now. HQ will lovingly award you with exclusive gifts as you hit each Heart milestone. Take a look in the Missions screen to see what’s available. Here’s a few of the key goodies:

  • At 3,000 Hearts – Earn the Valentine Mk. X (Tier 4).
  • At 4,000 Hearts – Earn a 5-star random emblem.
  • At 5,000 Hearts – Earn a 5-star random emblem.
  • At 6,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!
  • At 7,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!
  • At 8,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!

Here’s a brief introduction to the Valentine Mark X, courtesy of community member Badlaz0rcat.

The continuation of the Valentine series of infantry tanks, the Valentine Mark X was the production version of the upgunned Valentine variants. The Mark X was equipped with a newly designed turret that housed the 6-pdr as well as a coaxial Besa machine gun which was not able to be fitted into the turrets of the previous upgunned Valentines. The tried and true GMC 6004 engines that were used on previous two Marks were also used on Mark X with some of the 1800 built using a version with 165 hp over the slightly weaker 135 hp version. The Mark X and 6-pdr versions were produced and used until 1945.

The Valentine’s Event will last a whole 4 WEEKS, which should be more than enough time to get some yummy chocolates for your tank girls.

The rest of the patch notes are below – it is exceptionally light this week since we are so busy with the overhauls. But we did fix one small bug that was making Tank Destroyers far too powerful. Sorry, TD lovers!


Patch Notes

New Event:
– Valentine’s Day event is in progress! Collect Hearts throughout Factoria to earn rewards from HQ.
– Hearts are found in normal battles and also Portal of Chaos now!

New Unit:
– Valerie, Valentine Mk. X is available for the Valentine’s event.

Bug Fix:
– Penetration stat calculation fixed. Enemy armor could be reduced into the negatives which led to unreasonable bonus damage.


Have a Happy Valentine’s Day everyone. Hand out some chocolates and bring love to the world! Or you can just settle with collecting Hearts for your waifus. That’s cool too 🙂

Love,

David (Umbrare)

Patch Update & Future Roadmap

  1. Type 64
  2. Patch Notes
  3. Future Development Roadmap

Hey Generals,

I hope everyone was able to get a good swing at the Chinese New Year Event. Meiling, Hong, and Xifeng all had a wonderful time in the limelight. Hong and Xifeng are both retiring after the event to take a break (maybe next year?), but Meiling is here to stay. She will still remain in the 1% section with the other Tier 5 units.

Joining her will be the all-new Republic of China light tank, Type 64. Her name is Lin, and though she looks a lot like the U.S. Hellcat, she’s nothing like her! Below is a small snippet of her history, courtesy of Wikipedia.

The Type 64 (TL64, Chinese: 六四式) is the designation of two distinct Cold War-era light tank projects of the Republic of China Armed Forces, in service from 1975. One being a hybrid of the M42 Duster and M18 Hellcat and the other an indigenous copy of the M41 Walker Bulldog, both Type 64s were intended as a cavalry tank to complement the existing M41 light tanks and to support the heavier and more-powerful M48 Patton medium tanks already in service with the ROCA.

In addition to her, we’ve got a few minor balance changes you can read in the patch notes below.


Patch Notes

New Unit:
– Type 64, Lin – Tier 5 Light tank

Balance Changes:
– Type 62 Movement Speed reduced to 6 from 8
– Hellcat Movement Speed reduced to 7 from 8

Abilities:
– Autoloader duration increased to 8 seconds
– Cover Fire ability initial cooldown reduced to 1
– Focus Fire ability initial cooldown reduced to 1
– Focus Fire Lvl. 5 ability increased range to +70% and damage increased to +35%

Improvement:
– While patching, if your connection gets interrupted then it will automatically try to reconnect.


Future Roadmap

Content patching in Armor Blitz has been slower these past few weeks and will continue to be so for the next month. We know it’s been slow, and the team of Rachel, Evie, and Natalia are still waiting at Devonis to move forward. But before we can get that out there, we have some huge systematic changes occurring in the back. We want to implement highly requested features like Guilds, PvP, Raids, and new Construction systems. But the one thing that has been holding us back so far, is our own code structure.

Armor Blitz was never intended to be an online server enabled game, when we first conceived of it 2 years ago. Nor was it supposed to be as big of a project as it is now. But with the amount of support from everyone, and the ambition of our own team, we wanted to grow it into something that could compete with Triple-A studios. With our tiny team and rag-tag budget, we pushed forward and delivered as quickly as possible to prove Armor Blitz could do it. But it came at a cost – our code was messier and wasn’t a good enough foundation for the future scalability of the game. Our save system is clunky, and loading speeds slower than it should be. User’s data is currently split between server and client, which is not an optimal model. Basically, we had to refactor a LOT of code.

So that’s what we’re doing right now. Kevin and I are dedicating our full programming force to overhauling the core systems to be handled completely server-side. This means Armor Blitz can have:

  1. Anti-hack protection
  2. Stable data saving, so less lost tanks or mailbox items
  3. Faster loading speeds for all screens
  4. Online capabilities and interactions
  5. No downtime patching

Sounds pretty awesome right? We think so too. That’s why we’re willing to slow down on other content production and focus on optimizing the base of our service, to make it better than ever. We expect to finish this overhaul by the end of February, in-time for us to begin iOS and maybe even a web build. In the meantime, we are still making new tanks and villains in preparation. It’s full speed ahead from there on out.

I thank you all for reading this far and staying up-to-date with our development progress. It means a lot to us, and we will continue to work hard to fulfill your tank girl dreams.

-David, Umbrare

P.S. dabbling with voice actors!

Jan 17th Event Update!

Happy Chinese New Years everyone!

I hope everyone got a chance to get the Katyusha, ASU-57 (smol Polina), and PT-76! They are wonderful additions to any team. Now that the event is over, we can move onto the next big thing… Chinese New Year! We are celebrating with new tanks and event.

Remember how HQ wanted you to collect those silly Jingle Bells? Well Chinese Lanterns are all the rage now! To decorate the Headquarters building in time, they need all deployed platoons to find as many Lanterns as possible… and they will reward you kindly for them. Check out the full rewards list in-game. Key milestones:

  • 1500 Lanterns = Type 62, Hong
  • 3000 Lanterns = WZ-111, Xifeng

Unit Locking is in!

Check out the new feature everyone has been wanting – unit locking! Press the little lock icon in the top right corner of a unit’s detailed screen. As long as they have the lock symbol on them, you can’t recycle or scrap them in Upgrading and Recycling.


PATCH NOTES!

Read up on the patch notes below. There were balance changes too, so read up on those!

PATCH NOTES: 1/17

New Years Event:
-WZ-111, Xifeng
-Type 62, Hong
-Type 59, Meiling
-Collect Lanterns to earn rewards from HQ. Hong and Xifeng are both attainable!
-Meiling has a higher drop rate in Recruitment and Construction. This is your chance to get her!

Balance Changes:
-Katyusha’s Rocket Barrage ability damage reduced from 400% to 250% per rocket. Don’t worry, she’s still really strong.
-Tiger II’s Accuracy increased from 76% to 100% to match other heavy tanks in class.
-T30 Penetration increased to 40, Range increased to 12, Crit Rate increased to 5%

Bug Fixes and Minor Improvements:
-Enemy AI doesn’t deploy into negative gears anymore. This leads to different AI behavior, which can sometimes be more difficult!
-Small visual and audio improvements


Enjoy the event, and best of luck!

-David
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Jan. 3rd Bug Fixes and Balance

Happy New Years, courageous Generals! I hope you’ve all enjoyed the holiday season as much as I have.

The Armor Blitz Christmas event is STILL GOING ON until Jan. 17th! If you haven’t nabbed the PT-76, ASU-57, and Katyusha yet, then keep on fighting those battles. There’s a whopping two weeks left to gather the Jingle Bells. Why does Headquarters even want these silly things? And why are they littering the Corrupted continent of Factoria? We may never know.


PATCH NOTES!

Today’s patch is small and addresses some of the bugs and balance issues we’ve heard in the recent weeks.

Balance Changes:
– Centurion Mk1 cost reduced to 4
– Centurion Mk5 cost reduced to 4

Tier 4 – 5 Artillery Units Damage Buffed:
– SU-14-1
– M40
– M12
– S-51
– T-92

Bug Fixes:
– S-51 now has the High Explosive Shell description
– Daily Awards not showing up in mailbox is fixed (please report if it still happens).
– Pausing exploit is fixed to prevent players from damaging enemies while paused


Next patch will conclude the Christmas event… but will also bring in a new one. Any guesses?

-David (Umbrare on Discord)
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