Oct. 26th Patch – Halloween & Research Lab

We’re back again so soon! Tonight we’ve added in the remainder of the patch that we’ve planned for last week. Along with that, there are various bug fixes and quality of life improvements…. and a lot of new characters in the drop table!

Halloween Special!

We have a small feature character for the spooky October holiday… revealed below! She will be available in the brand new Research Lab, as well as the traditional Store Recruitment page. To buy her, you’ll need to collect a hefty amount of Blueprints (4000!), which can be earned from: recycling 3-star and up units or battling in the Portal of Chaos. The Research Lab rotation will change on Nov. 12th, meaning time is limited to grab this devilish light tank.

The little spoopy jingle in that video is courtesy of Phyrnna!

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The Lab is a rotational lineup of units that can be purchased using the in-game Blueprints currency. As mentioned above, you can earn Blueprints from recycling high tier units or playing the Portal of Chaos. Each PoC battle will give you 2 Blueprints. This means that battling it out in the Portal every day will be a great way to steadily accumulate the resource.

In addition to that, we will be having out-of-game events for the community. There will be certain milestones that will be revealed later on, in which everyone can earn some global Blueprint awards!

PATCH NOTES!

The rest of the patch notes are found below. I’ve provided some details on the Research Lab so you can acquaint yourself with it’s mechanics.

New Features
-Research Lab (found in Factory screen) allows you to specifically purchase units on a rotational basis.

Characters
-M3 Satan: Don’t let this little bat-winged flame tank get away. Her mischief will only last until Nov. 12th!
-M7 Priest
-Jagdpanzer IV
-Type 3 Ho-Ni
-Chi-Nu
-KV-2

Visual
-Now displaying the item upgrading bonus. Chance increases +1% per fail, until your next success
-Minor visual fix to Portal of Chaos transitions

Balance:
-Friend assists are now limited to 15 levels above your General’s level

Bug Fixes:
-Fixed Critical Shot Lvl.5 causing game to freeze
-Fixed bug with Reduce, Reuse, Recycle Achievement not counting correctly
-Fixed choppiness with map panning


Happy Halloween, Generals! Don’t let the Corruption steal your candy!

-David
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Oct. 21st Patch Notes

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Hello Generals! ( ̄^ ̄)ゞ

A lot has happened in the past week: we’ve been prepping new characters and features that are ready to go! But then a problem occurred within the Portal of Chaos, as many of you have noticed. Cheaters showed up and took over the top section of the leader board! They’ve been quickly banned, but we didn’t have a way to remove them off the board list. With this patch, we’ll be able to solve that problem 🙂banhammer

Because we had to divert some of our efforts to making sure the Portal of Chaos problem was resolved quickly, it means that some of the content we had planned, is going to be pushed to early next week. That would include the Research Lab feature, and the new characters. So until then, hang in there!

PATCH NOTES!

There are still lots of new things this patch… item upgrading and oil cost balancing! To solve the monotony of grinding a single tile (Striking Rich), oil is now dynamically scaled based on the enemy’s level. This means early levels are much cheaper, later levels are more expensive, and Boss battles aren’t a huge barrier anymore. But overall progression makes a lot more sense now!

Item Upgrading is an end-game option for players that have high tier items. You can spend Currency to maximize your items’ strength. Every + they gain adds more strength to an attribute on the item. Give it a shot!

New Features:
-Emblem Upgrading system. Reach up to +15 bonus stats on your items!
-Emblem equipped indicators shown directly on your cards. Each “gem” indicates an item, and its type.
Defender Ability unlocked after the Thor boss. Shield your units from damage.
Skip button added to friend help page… in case you don’t like your friends’ waifu.

Visual:
-Panther 1 has a new model
-Sturmtiger’s attack splashes with a big boom!
-Destroyer boss now has a new updated model

Balance:
-Sturmtiger given the Obliterate ability, a single shot AoE at 150% damage
-Rotation (Awareness) emblems buffed significantly
-Oil costs are balanced based on enemy level, rather than region.

Bug Fixes:
-Fixed a problem where Missions would sometimes not give the reward
-Accuracy Emblems now display the proper stat boost
-Rotation Emblems now display the proper stat boost
-Various other small fixes and improvements

Known Bugs:
-Scrolling is still a bit finicky. Working on it!
-Item indicators may be misaligned when selecting a card for Upgrading.


Thank you everyone for reading! Keep fighting, and ready yourselves for the Research Lab next week!

-David
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Oct. 5th Development Roadmap

Hello everyone! Nymbryxion here. It’s been a while since I made a developer post so I wanted to share some of things we’re working on in Armor Blitz and the roadmap ahead.

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Throughout this summer, our team has worked on the basic framework for the game mechanics and the server infrastructure. More recently throughout the Fall season, we have been in open beta to get feedback while we work on polishing the game before the official launch in November. We really appreciate the positive support from all our fans as we strive to improve and add new features for the game continuously.

Based off testing and player feedback, we have identified several issues that we want to resolve as top priority in the game.

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One issue that we noticed with our game is that the player lacks control when trying to obtain a character. This can make it frustrating for some players because there is a lack of direction when obtaining more characters or making progress. To alleviate this problem we have a new feature in the works over the next few weeks that will allow players to use their Blueprints to obtain a specific selection of high tier tanks. This will help reduce the pay-to-win aspect by allowing free players to work for obtaining high tier tanks and create a goal that players can work for specifically to obtain rewards.

New Characters
A lot of players have been getting duplicate tanks and wondering what to do with them. You can recycle the high tier ones for Blueprints right now – any features making use of those duplicates won’t be done anytime soon, so don’t worry about keeping them in reserves (unless they are 5-star or really rare). Later this month we will be releasing a new set of characters into the game, which was teased on our social media pages. Be sure to keep an eye out for a Halloween exclusive character too!

Oil Balancing
Something that was brought to attention was an imbalance in the Oil : XP ratio in many tiles. This is particularly evident in the West peninsula of the Softsand Desert (looking at you, ‘Striking Rich’). This has resulted in players constantly grinding XP in this region out of necessity. In addition, the high oil cost for boss battles are punishing, rather than rewarding with their high oil costs. To resolve this, we’re currently in consideration of removing the oil costs being based off zones and boss battles. Instead, we’re planning to have oil cost be based off the strength of the battles to motivate players to grind on higher level battles later in the game.

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Optimization
We are aware of some of the lag issues that are present in the game, in particular to players with lower end devices as they get further into the game when they start filling up their tank and emblem reserves. This is preventing us from allowing players to have more friends in the game and to expand the size of reserves beyond 50. We are trying to optimize this as best as possible, along with mobile network usage. The goal is to improve the overall memory usage and saving process, allowing us to expand features that are currently limited.


These are the main issues we want to address as a priority from now to the end of November before we expand and continue adding new story content. After these issues have been resolved, we plan to add more social features into the game, improve our scouting system, and create a robust event system. While these things are going on we will be continuously adding new characters, as always. Thanks for sticking around so long, and if you haven’t seen the new Armor Blitz Wiki yet, head on over there and help add new content! It’s fresh and has a lot of work to become truly comprehensive.

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Sept. 20th Patch Notes – Improvements Everywhere!

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Hi Blitzers! This week contains a few exciting updates to improve quality of life for players. Things like NEW WATER!… and NEW MUSIC!… and NEW EVIE! And also, the long awaited “Army Reserves” screen is now in, which will let you examine your reserve units and check their detailed page without having to swap around your deck.

We are always listening to feedback, and trying to prioritize the features that will improve your gameplay experience. At the same time, you may not see all of the changes on the surface – a lot of improvements happen on our server and networking constantly.

There’s a lot more details about the changes in the patch too, so make sure to read below, after this small announcement.

Google Play Indie Games Festival (This Week)gplayindiegames

Armor Blitz was accepted as one of the top 30 games selected to show at the Google Play Indie Games Festival on Sept. 24th at the Terra Gallery in San Francisco. We will be there representing the game and hopefully winning some cool stuff! Wish us luck out there!


PATCH NOTES!

A few key changes – lot’s of names were suggested by some more regionally aware players. Hetzer’s name, as you may have seen from our Facebook post last week, was due for a name change. The one that seemed to garner the most support was “Ilona.” Several other name changes occurred too, mostly on German characters. When we made the names awhile back, some of them were definitely rushed or placeholder, and are now being phased out.

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Duplicate emblems… no more! This may bring disappointment to many, but that item replacing bug that let you equip more than 1 of each emblem has been fixed. If you have a unit that used duplicate emblems, they are automatically unequipped and put back into your inventory. Please go check on your tanks and make sure they have new loadouts!
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New Features:
– Reserves tab in the Army screen will now let you look at your backup units. No more swapping cards into your deck to view them!
– New water on the world map. It’s so real you could almost dip your toes into it.

New Art:
– Evie has a new portrait!

New Music:
– “Marching into the Wilds” by Phyrnna is now on the world map. Enjoy exploring the world with her wonderful track playing!
* Old menu music moved to Army screen.

Name Changes for More Regional Accuracy:
– (Hetzer) Hetz > Ilona
– (Jagdtiger) Otto > Odette
– (Sexton I) Susa > Selma
– (Sturmpanzer I Bison) Bianca -> Silke
– (StuG III) Adella > Sabine
– (Sturmtiger) Dollora > Johanna
– (Elefant) Elena > Erika
– (Panther I) Lucy > Petra
– (Panther II) Levie > Verena
– Many tank IDs fixed to historical representation (STUG > StuG, etc…)

Clarity:
– Scouting tank selection’s cancel button moved so it doesn’t overlap cards.
– Repair icon placed on repair buttons
– If you don’t have extra abilities available, the ability add button before you enter battles won’t show up.
– Resource collection numbers on the map are a bit more visible, instead of that bright green.
– Replaced old Factory look with a newer, fresher look. (Research page yet to come)
– Visual adjustments on map and card buttons

Bug Fixes:
– Fixed the bug where “Replace” would allow duplicate item types to be equipped.
– Fixed a bug where if you had 0 cores and wanted to unequip an item, it wouldn’t let you.
– Fixed a bug where if you collected a new unit in the mailbox that is undiscovered, it wouldn’t add to your discovered list nor popup the character intro.
– Fixed static appearing when exiting the Shop.
– Fixed T-70’s portrait which was fuzzy for some people.

Balance:
– T-70 movespeed dropped 6 to 5. She won’t run ahead your other tanks as often.
– Leopard’s evasion fixed from 0% > 15%. She had the wrong stat entered in.

Known Bugs:
– Spamming some buttons and cards quickly can cause them to shrink. Have fun with it for a week until it’s fixed!
– Sometimes while scrolling on the world map, the camera may jump in the wrong direction.


Thank you everyone for reading! Next week the Portal of Chaos leaderboard will open up, so prepare yourselves for that!

-David
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Sept. 6th Patch Notes – Bug Fixes and Clarity

The first week of Open Beta has been very overwhelming. Even though users had been testing the game live over the summer, it still did not adequately prepare our team for the influx of new people and bug reports that followed our reopening on Aug. 25th. But along with that, a huge outpouring of support and passion has sprouted out as well, from you – the fans that keep us working so hard. With all of the feedback and reports from everyone, we were able to fix almost all of the crucial issues that have come up. There’s still a bit more work to do for server optimization, but that’s a constant iterative process. Everyone’s voices have been heard – after all, this is a game being built for the anime/military/mobile gamer community and anyone else who wants to join on this wild ride.

With that being said, our goal is to keep the patches down to a bi-weekly schedule so as to not cause too many downloads and updates (like the first few days). If anything requires an emergency patch, then of course that will take priority. Oh and on a side note, I noticed some confusion about the Tier 5* Construction timer. It is actually 48 hours, and it always has been. So I accidentally spread some wrong information on Facebook to some people – many apologies for that one!

Before the patch notes, a few big announcements have to be mentioned!

Google Play Indie Games Festivalgplayindiegames

Armor Blitz was accepted as one of the top 30 games selected to show at the Google Play Indie Games Festival on Sept. 24th at the Terra Gallery in San Francisco. It wasn’t something we were expecting to hear, but that means me and the other programmer, Kevin will be flying out there! It’s going to be a fun event, and even if we don’t win, it’s a great chance to meet people and bring our game to the public eye.

Incoming Armor Blitz Adventures!catburning

Armor Blitz Adventures hasn’t been updated in awhile because of our busy schedule in the last month. We only have two hands each, which means somethings get pushed back when stuff goes wrong (especially for a small team like ours). But I’m happy to say that the next comic is slated for release next week (12th), on the usual Monday. Here’s a sneak preview:

Portal of Chaos on the 20th [EDIT: Sept. 27th is the push back date so we can stabilize]

The Portal of Chaos that was added a few weeks ago is still undergoing work! The week of testing during the Portal’s uptime gave us a lot of direction to work from, so it won’t be out until Sept. 20th. Be patient… the leaderboard is coming! Until then, keep training your tanks so you can compete for that top spot when the time comes.

Banning Cheaters!

Part of the reason the Portal of Chaos is delayed is due to a bit of an anomaly we noticed this past weekend. Cheaters have already been detected, and that meant we had to put some anti-cheat measures in. Hacking/data modification of any sort is not tolerated, and it makes the game experience worse off for others, especially if something like the Portal’s leaderboard was released. It’s never fun distributing bans to players, so please refrain from doing bad things!

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PATCH NOTES!

And now, the moment you’ve all been waiting for, unless you just scrolled past my wonderful announcements. The patch notes today detail all of the little bugs and clarity issues that have been resolved in the past week. There’s a few balance changes too based on user feedback.

New Features:
– Overload ability unlocked after Cymric city. Boost your units attack +50% and attack speed +20% for 10 seconds.
– Drop Table rates displayed in the Cash Shop! Click the little “i” icon. It will show what seasonal tanks are currently in the table. The units available will occasionally rotate, and the colors will indicate if you’ve already attained at least one of that unit. Until we have a more detailed dictionary in place, this will have to do!

New Art Reworks:
– Scarlett, Churchill Crocodile
– Marla, Marder I
– Anastasia, T-26

New Units Added to Construction and Shop:
– Yuliya, T-62
– Lidiya, T70

Clarity:
– Pending Friend requests will show a small red notification on the menu button
– Counter added to the Friend List to show amount of friends
– Counter added to the Army Screen & Recycle Screen to show how many tanks are in reserves
– Counter added to the Equipment inventory to show maximum items
– Resource buttons on the world map show the time counter inside the icon
– Character intro dialogues adjusted. Now units will introduce themselves with their name instead of tank ID.
– Various other minor visual adjustments

Bug Fixes:
– The “Replace” button in your Emblem inventory will now display the proper warning
– Tier 5* items can be unequipped now
– Scouting units sometimes collected more items than it should have. [Should be fixed, please report if it still happens]
– Scouting with certain items equipped would freeze the game and not save. Fixed!
– Bug fixed in which sometimes tanks weren’t being destroyed during Upgrade, but xp still was awarded.
– The crystal icon on Cymric should disappear properly after beating the battle now

Balance:
– TOG II movement speed slowed from 7 -> 5. She is a big slow landship, after all.
– Matilda cost reduced from 4 -> 3 gears
– T-92 cost reduced from 5 -> 4 gears

Known Bugs Still:
– Sometimes the recycling screen will break and the back button won’t work, causing a crash


Thank you everyone for reading, and for continuing to play Armor Blitz. Have fun, and don’t stop Blitzing!

-David

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