February 7th Patch – Valentine’s Event!

Hey Generals,

This week we’re opening up our third event in honor of Valentine’s Day! After HQ had a wonderful Lantern festival with all of the lanterns gathered by players, it’s time for some new festivities to take place. The most lovely time of the year, February calls for chocolate and gifts to show your affection. In Armor Blitz, gather Hearts throughout the map AND in Portal of Chaos now. HQ will lovingly award you with exclusive gifts as you hit each Heart milestone. Take a look in the Missions screen to see what’s available. Here’s a few of the key goodies:

  • At 3,000 Hearts – Earn the Valentine Mk. X (Tier 4).
  • At 4,000 Hearts – Earn a 5-star random emblem.
  • At 5,000 Hearts – Earn a 5-star random emblem.
  • At 6,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!
  • At 7,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!
  • At 8,000 Hearts – Earn a 5-star exclusive emblem: Emblem of Delight!

Here’s a brief introduction to the Valentine Mark X, courtesy of community member Badlaz0rcat.

The continuation of the Valentine series of infantry tanks, the Valentine Mark X was the production version of the upgunned Valentine variants. The Mark X was equipped with a newly designed turret that housed the 6-pdr as well as a coaxial Besa machine gun which was not able to be fitted into the turrets of the previous upgunned Valentines. The tried and true GMC 6004 engines that were used on previous two Marks were also used on Mark X with some of the 1800 built using a version with 165 hp over the slightly weaker 135 hp version. The Mark X and 6-pdr versions were produced and used until 1945.

The Valentine’s Event will last a whole 4 WEEKS, which should be more than enough time to get some yummy chocolates for your tank girls.

The rest of the patch notes are below – it is exceptionally light this week since we are so busy with the overhauls. But we did fix one small bug that was making Tank Destroyers far too powerful. Sorry, TD lovers!

Patch Notes

New Event:
– Valentine’s Day event is in progress! Collect Hearts throughout Factoria to earn rewards from HQ.
– Hearts are found in normal battles and also Portal of Chaos now!

New Unit:
– Valerie, Valentine Mk. X is available for the Valentine’s event.

Bug Fix:
– Penetration stat calculation fixed. Enemy armor could be reduced into the negatives which led to unreasonable bonus damage.

Have a Happy Valentine’s Day everyone. Hand out some chocolates and bring love to the world! Or you can just settle with collecting Hearts for your waifus. That’s cool too 🙂


David (Umbrare)

Patch Update & Future Roadmap

  1. Type 64
  2. Patch Notes
  3. Future Development Roadmap

Hey Generals,

I hope everyone was able to get a good swing at the Chinese New Year Event. Meiling, Hong, and Xifeng all had a wonderful time in the limelight. Hong and Xifeng are both retiring after the event to take a break (maybe next year?), but Meiling is here to stay. She will still remain in the 1% section with the other Tier 5 units.

Joining her will be the all-new Republic of China light tank, Type 64. Her name is Lin, and though she looks a lot like the U.S. Hellcat, she’s nothing like her! Below is a small snippet of her history, courtesy of Wikipedia.

The Type 64 (TL64, Chinese: 六四式) is the designation of two distinct Cold War-era light tank projects of the Republic of China Armed Forces, in service from 1975. One being a hybrid of the M42 Duster and M18 Hellcat and the other an indigenous copy of the M41 Walker Bulldog, both Type 64s were intended as a cavalry tank to complement the existing M41 light tanks and to support the heavier and more-powerful M48 Patton medium tanks already in service with the ROCA.

In addition to her, we’ve got a few minor balance changes you can read in the patch notes below.

Patch Notes

New Unit:
– Type 64, Lin – Tier 5 Light tank

Balance Changes:
– Type 62 Movement Speed reduced to 6 from 8
– Hellcat Movement Speed reduced to 7 from 8

– Autoloader duration increased to 8 seconds
– Cover Fire ability initial cooldown reduced to 1
– Focus Fire ability initial cooldown reduced to 1
– Focus Fire Lvl. 5 ability increased range to +70% and damage increased to +35%

– While patching, if your connection gets interrupted then it will automatically try to reconnect.

Future Roadmap

Content patching in Armor Blitz has been slower these past few weeks and will continue to be so for the next month. We know it’s been slow, and the team of Rachel, Evie, and Natalia are still waiting at Devonis to move forward. But before we can get that out there, we have some huge systematic changes occurring in the back. We want to implement highly requested features like Guilds, PvP, Raids, and new Construction systems. But the one thing that has been holding us back so far, is our own code structure.

Armor Blitz was never intended to be an online server enabled game, when we first conceived of it 2 years ago. Nor was it supposed to be as big of a project as it is now. But with the amount of support from everyone, and the ambition of our own team, we wanted to grow it into something that could compete with Triple-A studios. With our tiny team and rag-tag budget, we pushed forward and delivered as quickly as possible to prove Armor Blitz could do it. But it came at a cost – our code was messier and wasn’t a good enough foundation for the future scalability of the game. Our save system is clunky, and loading speeds slower than it should be. User’s data is currently split between server and client, which is not an optimal model. Basically, we had to refactor a LOT of code.

So that’s what we’re doing right now. Kevin and I are dedicating our full programming force to overhauling the core systems to be handled completely server-side. This means Armor Blitz can have:

  1. Anti-hack protection
  2. Stable data saving, so less lost tanks or mailbox items
  3. Faster loading speeds for all screens
  4. Online capabilities and interactions
  5. No downtime patching

Sounds pretty awesome right? We think so too. That’s why we’re willing to slow down on other content production and focus on optimizing the base of our service, to make it better than ever. We expect to finish this overhaul by the end of February, in-time for us to begin iOS and maybe even a web build. In the meantime, we are still making new tanks and villains in preparation. It’s full speed ahead from there on out.

I thank you all for reading this far and staying up-to-date with our development progress. It means a lot to us, and we will continue to work hard to fulfill your tank girl dreams.

-David, Umbrare

P.S. dabbling with voice actors!

Jan 17th Event Update!

Happy Chinese New Years everyone!

I hope everyone got a chance to get the Katyusha, ASU-57 (smol Polina), and PT-76! They are wonderful additions to any team. Now that the event is over, we can move onto the next big thing… Chinese New Year! We are celebrating with new tanks and event.

Remember how HQ wanted you to collect those silly Jingle Bells? Well Chinese Lanterns are all the rage now! To decorate the Headquarters building in time, they need all deployed platoons to find as many Lanterns as possible… and they will reward you kindly for them. Check out the full rewards list in-game. Key milestones:

  • 1500 Lanterns = Type 62, Hong
  • 3000 Lanterns = WZ-111, Xifeng

Unit Locking is in!

Check out the new feature everyone has been wanting – unit locking! Press the little lock icon in the top right corner of a unit’s detailed screen. As long as they have the lock symbol on them, you can’t recycle or scrap them in Upgrading and Recycling.


Read up on the patch notes below. There were balance changes too, so read up on those!


New Years Event:
-WZ-111, Xifeng
-Type 62, Hong
-Type 59, Meiling
-Collect Lanterns to earn rewards from HQ. Hong and Xifeng are both attainable!
-Meiling has a higher drop rate in Recruitment and Construction. This is your chance to get her!

Balance Changes:
-Katyusha’s Rocket Barrage ability damage reduced from 400% to 250% per rocket. Don’t worry, she’s still really strong.
-Tiger II’s Accuracy increased from 76% to 100% to match other heavy tanks in class.
-T30 Penetration increased to 40, Range increased to 12, Crit Rate increased to 5%

Bug Fixes and Minor Improvements:
-Enemy AI doesn’t deploy into negative gears anymore. This leads to different AI behavior, which can sometimes be more difficult!
-Small visual and audio improvements

Enjoy the event, and best of luck!


Jan. 3rd Bug Fixes and Balance

Happy New Years, courageous Generals! I hope you’ve all enjoyed the holiday season as much as I have.

The Armor Blitz Christmas event is STILL GOING ON until Jan. 17th! If you haven’t nabbed the PT-76, ASU-57, and Katyusha yet, then keep on fighting those battles. There’s a whopping two weeks left to gather the Jingle Bells. Why does Headquarters even want these silly things? And why are they littering the Corrupted continent of Factoria? We may never know.


Today’s patch is small and addresses some of the bugs and balance issues we’ve heard in the recent weeks.

Balance Changes:
– Centurion Mk1 cost reduced to 4
– Centurion Mk5 cost reduced to 4

Tier 4 – 5 Artillery Units Damage Buffed:
– SU-14-1
– M40
– M12
– S-51
– T-92

Bug Fixes:
– S-51 now has the High Explosive Shell description
– Daily Awards not showing up in mailbox is fixed (please report if it still happens).
– Pausing exploit is fixed to prevent players from damaging enemies while paused

Next patch will conclude the Christmas event… but will also bring in a new one. Any guesses?

-David (Umbrare on Discord)

Dec. 15th Christmas Patch

Jingle Bell
Jingles all the way.

It was just a week ago that we had our Winter Patch. Along with the changes that were made there, it laid out the infrastructure for us to put up our Christmas Event! For the next 3 weeks, you’ll have the opportunity to collect these wonderfully festive bells throughout every map battle. Headquarters has a desperate need to accumulate thousands of these, for some reason. So along the way, they will reward you for every Jingle Bell you collect. Get Resources, Blueprints, Items, and NEW TANKS!

The rewards along the way are THREE 5-STAR UNITS! That’s right. Just for playing Armor Blitz and accumulating these silly Jingle Bells, you can be the proud owner of these brand new Soviet vehicles:Polina

  • PT-76, Maya
  • ASU-57, Polina
  • Katyusha… Katyusha

There were some bugs we fixed too, such as the missing ads in your region. So now you can speed up your construction projects again! Read the rest of the patch notes below.


This is a very character heavy patch. 7 new Soviet units are added and collectable within Construction and Recruiting. The exception is the PT-76, ASU-57, and Katyusha which are only attainable through the Holiday event. After the event ends, they will be moved to Recruiting as well. Get out there and rescue them all! This is truly a Russian winter!

New Units Added:
– PT-76, Maya (T5)
– ASU-57, Polina (T5)
– Katyusha, Katyusha (T5)
– SU-100, Kristina (T4)
– IS-3, Alyona (T5)
– T-44, Larissa (T5)
– S-51, Zoya (T5)

New Features:
– New CHRISTMAS EVENT! Collect the Jingle Bells by fighting non-Portal battles. Rewards are given at certain milestones. You can explore the full list of 20 rewards in the Missions screen.
– Reserves cap is expandable to 150 units now. Press the plus icon in the Army Screen. 5 slots cost only 25 Cores.

Bug Fixes:
– Ads are fixed (sort of). The service provider still seems to be running out of ads, but the functionality should work when they are available.
– Fixed the bug in which mailboxes would have a false notification flag. You should be able to collect the missing daily reward now if this happened to you!
– Minor visual improvement to the Missions screen.

Have a very Happy Holiday, everyone. Thank you for sticking with Armor Blitz and being a wonderful part of our community. Next post will be in 2017 🙂

-David (Umbrare)

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