For Armor Blitz, we have a variety of different armored vehicles (light tank, medium tank, heavy tank, tank destroyer, and artillery). While they all have basic strengths and weaknesses, their interactions with each other is what truly defines their role in battle. Rather than just simple stats, we are designing these vehicles to have ability specific specialties in the game. That said, this is still in the early testing phases so everything is subject to change on release.
Light tanks are the cheap and fast units in the game. While they have inferior stats, they compensate for it with low cost and extreme speed. With their low supply cost, they can accumulate in large numbers to help push a portion of a lane. For higher tier tanks (4 and 5 star rarity) we will be focusing on the following aspects in special abilities.
Speed: Speed boost and attack range reduction to run past the enemy lines and reach the enemy commander.
Disable and Stuns: Temporary slows and stuns to cripple enemy vehicles. Design wise, we don’t want light tanks to be the best primary killers in the game, but they should be crucial units to support other allies. They also pack a natural armor-chip passive on each hit.
Medium tanks are the most well rounded vehicle with decent speed and moderate firepower. Out of all the different types of armored vehicles, it will have the least amount of specialization and have a variety of abilities that other vehicles types already possess. They have a high base damage value, but not much armor penetration. This makes them highly effective against Light Tanks and Tank Destroyers, but not Heavies.
Evasion: Rather than tanking like Heavies, Medium tanks can become more mobile to dodge attacks. It’s a powerful defensive ability that makes some Medium tanks almost as durable as a Heavy.
Attack Speed: Some tanks will have an auto-loading mechanism in the form of an active ability, inspired by WWII auto-loaders. This lets them temporarily boost attack speed.
Heavy tanks are the powerful, but slow moving units in the game. They can either help by pushing the line against the enemy, or be used to temporarily stall the enemy’s advance until you can reinforce your line.
Armor Buff/Temporary Invulnerability: Huge temporary defensive buffs to hold off enemy units. This is done with armor, or temporary invulnerability. As a trade-off, invulnerability will cause the user to brace down and stop moving.
Tank Destroyers hold a special place as a pure DPS unit. They have a high amount of armor penetration that can nullify the defensive capabilities of a Heavy tank. Their base damage is relatively high, albeit lower than a Medium tank’s. As long as its covered by a strong frontline, a Tank Destroyer is the go-to Heavy killer. Their ability is dedicated to dishing out a lot of damage to a single opponent.
Focus Shot: A focused attack that deals bonus damage or ignores armor. High tier tank destroyers have the power to one-shot most tanks with their active abilities.
Artillery is the long range support unit. It deals splash damage to enemies near each other. They have a low base damage, and not much armor penetration, but if enemies are crowded then an artillery shot can quickly clear them out. They also have the benefit of boasting the longest range out of any unit. This makes for a safe and consistent barrage of damage to rely on.
AoE Blast: Focus a single attack towards a large area to clear out stacked enemies.