Character Design: M3 Lee

m3lee_test

 

The M3 Lee is a multiturreted US medium tank. For this design, one of the tricky parts was the multiple guns this unit has.

I decided to have her wield the main 75 mm gun on her hand as the primary weapon for her to use in combat. Because it wasn’t a revolving turret, I wanted to try to design it with a bit different theme than the standard handheld turrets for the other tank girls so I decided to go with a “teapot” style gun handle. For the secondary 37mm gun, I decided to put it on her shoulder. For her left hand I decided to make her carry a browning machine gun.

While historically multiturreted tanks were very underperforming (due to coordination, and in the M3 Lee’s case it was very tall and an easy target), we wanted to have them offer a different utility compared to standard tanks. Thus we decided to have these tanks do multitargeting so they can hit different enemies in battle with different guns, at the expense of other stat detriments.

Character Design: Maus

maus_test

 

When I started working on this project, one of the first few characters I made was the Maus.

Historically, the Maus was a WWII German prototype tank that is the heaviest tank ever built. For that I wanted to make her extremely armored. On her right hand is the tanks turret and the left I made her wield a sword. The reason for the melee weapon was since this tank was the heaviest tank, one tactic you could potentially use that I thought of was ramming enemies and having a melee weapon would make it look more interesting than say… hugging or headbutting the enemy.

From the character design side, I wanted to add a “mouse” element, since Maus means mouse, so I gave her round earlike parts as part of her twin tail hair decorations. For her clothing I gave her a dark black gothloli style dress and a red stripe band on her left shoulder plate to represent the German faction of this vehicle. I decided to make her hair white so that it contrasts more from the dark body from a gameplay standpoint so she can stand out more when you look from top to bottom in combat in game. The final additiona I made was to add an eyepatch to make her look a little more badass. ^_^

First post from programmer.

Hi, I am Kevin from Armor Blitz development. Currently I am working as the main programmer on the team in implementing different systems and game play mechanics.

I will be posting every week on Mondays and Fridays and you will get various updates on new features that are being implemented into the game. Sometimes you will see things like videos and pictures from the game. Other times, I might post some other fun topics.

As an intro, I would like to share some internal footage of our game in progress.

This is testing unit spawning from one side and marching to the other side.

Stay tuned for more information on the game. On friday, I will be releasing first public combat footage of our game!

Hope everyone stays warm over this cold winter 🙂

Character Design

Hello I’m Andrew and I am the art director and game designer for Armor Blitz.

Besides character designs, I do all the 3d character models in the game. When designing the 3d models, the primary goal was to have a very cute art style yet have the characters look distinctive in the game so players can differentiate the vehicles in combat. Because the game has a top down perspective camera view, I decided to go the chibi large head route.

panzer tank

This way players can see the character more distinctly from a top down view. Also, I plan to have it so the facial expressions change when they get hurt or get angry. ^_^

perspective view

As we progress through development I will be introducing new vehicles, characters, as well as the game design so stay tuned! ^_^

Armor Blitz’s New Dev Blog!

For new visitors – welcome! This is the blog for Armor Blitz, a collectible game with cute girls, tanks, and strategic fighting. It is currently in development and slated for eventual release on Google Play, iOS, and maybe even PC. If you want to keep track of our progress, you’ve come to the right place. Weekly posts will be made here detailing stuff we work on and how the game is progressing. If you want the first shot at testing and providing suggestions, we’ll have a forum set up.

Feel free to browse the site and join our forum community. And welcome to Project Armor Blitz!

-David

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